Xbox Live on Switch?

Okay, I have to admit, the first time I saw someone comment on it, I figured it was just a rumor. Finally got around to looking up what had been mentioned online and looks to be real. Granted, not just Switch, but also iOS and Android. With how much Microsoft has been trying to push cross platform, I can say I’m not entirely surprised about this.

While details of how Xbox Live will work on these platforms compared to PC and Xbox haven’t been released yet from what I can find. No surprise since I’ve gathered Microsoft plans on discussing this further at this years GDC (Xbox Live: Growing & Engaging Your Gaming Community Across Platforms (Presented by Microsoft)).

Very much looking forward to what exactly Microsoft is planning, let alone how Nintendo plans on incorporating it. Kind of curious if Nintendo might be planning on incorporating Xbox Live with their own online service as a way to enhance it. Case in point, multiplayer chat. Yes, I know, Nintendo has their Nintendo Switch Online app for voice chat. Would be nice to have voice chat with just the Switch though without needing my phone. Plenty to speculate on at this point, so I’ll just have to hold tight until Microsoft releases more information.

Ultimate Smash is Here

It isn’t often that I get games when they release anymore; but had to make an exception for Super Smash Bros Ultimate. I’ve been a Smash Bros fans since the first one released on the Nintendo 64 and have played every release since. Something about getting to have my favorite Nintendo characters duke it out.

Ultimate is no exception to that rule, but definitely sets a new bar as far as scale. Every Smash Bros game has introduced new characters, but each of them have also excluded some characters from previous games. This usually included whichever character I seemed to play the most. With Ultimate, not only did they add new characters, but they brought back every character ever released in previous games. Can’t tell you how bummed I was when Mewtwo was missing from Brawl and Snake was missing from the Wii U version. Now I can finally have Mewtwo fight Snake!

Not only is the character roster impressive, but so is the stage selection. While they don’t have every stage every introduced, they seem to have pulled together every iconic stage I can think of, include some classic stages from the 64 version (Peach’s Castle was on of my favorites). To top that off, every stage can be used for 8-player Smash. While it is impossible for me to keep track of everything going on, this was one of my favorite features introduced in the Wii U version. Was just a bummer that not every stage supported 8-players in that one. So much fun trying to play through the chaos and usually spending most of my time trying to spot my character.

They have also revamped Classic mode so each character has their own unique fight ladder. Each leading to a boss fight that isn’t necessarily with Master Hand. Wasn’t expecting to fight a dragon as the boss for one of the Fire Emblem characters. They also have a new story mode called The World of Light, where you start off with only one fighter. As you progress, you unlock Spirits to help your fighter get stronger; and you will also fight other Smash fighters who you can unlock in the story mode if you beat them. I haven’t played this mode that much yet, but liking it so far. As a final mention, they have included a very impressive music library from all the game series covered in Smash Bros. So much music that they setup a media player feature for you to create custom playlists and listen the music on the go.

The developers definitely put their all into this game and it shows. In my opinion, this is a must buy for any Smash Bros fan. Even if you aren’t a big fan of fighter games or are just a big Nintendo fan, I’d say to give it a try. While it is a fighter, it stands apart from most fighters so much that even if you aren’t great at it, you can still have a blast. Even in the matches I lose, I’m still having fun. Heck, if you have a Switch, just get it.

Little Dragons Café

Found this to be a very pleasant surprise. Yasuhiro Wada (Harvest Moon/Story of Seasons creator) is teaming up with Aksys Games on a new game called Little Dragons Café. I’ve been a big fan of Harvest Moon since Harvest Moon 64, so looking forward to what Yasuhrio Wada has in mind with this one.

Outside of what I’ve seen since yesterday, not much has been released outside of a late summer 2018 release on the Switch and PS4 and some plot details. The game follows a brother and sister who have to take over their mom’s café after she falls into a deep sleep. After their mom falls into a deep sleep, a strange old man appears to inform the siblings they need to raise a dragon in order to save their mom. Not only will they have to manage the café, learn to cook, and grow crops to support the café, they also have to raise a dragon at the same time.

Definitely suspect the growing crops and managing the café will likely show some Harvest Moon influence, I’m really curious how the and raising a dragon and cooking will play out. I figure raising the dragon may be somewhat familiar with how animals are raised in Harvest Moon, but kind of sounds like there will be a unique twist that will involve more then just raising them. As for the cooking, I really hope it will be more than just selecting the ingredients. Hoping for something kind like Cooking Mama or Cook, Serve, Delicious!.

Really hoping we get more screenshots and potential gameplay soon. With a late summer 2018 release, I’d imagine both aren’t far off. Can’t say I’d think of these going together, but looking forward to running a cafe while raising dragons.

Nintendo Power Returns

Nintendo Power returns after after the last issue was published in 2012. Except this time, as a podcast, and hosted by Chris Slate (previous editor-and-cheif of the Nintendo Power magazine).

Decided to give this a shot being a fan of the magazine and Nintendo. I honestly enjoyed it. I do hope they add a bit more variety as to what they cover, but I know this is still a work in progress. As for what was cover, I did enjoy it, especially the interview with LoZ Breath of the Wild developers Eiji Aonuma and Hidemaro Fujibayashi.

For those who are fans of Nintendo and were subscribers of Nintendo Power, I recommend giving it a chance. Looking forward to their next episode.